Maths strategies · Years 9–10

Build confidence for secondary maths.

A strategy-led maths adventure for New Zealand secondary learners in Years 9–10.

Windows 10/11Five languagesYears 9–10
Available nowAOTEAROA LABS
AddVenture Secondary
33story stations
91strategy cards
5supported languages

Overview

Built to be useful from the first minute.

AddVenture Secondary brings the series to Years 9–10, teaching the tactics that make a hard-looking problem easy: that GST is 3/23 of a GST-inclusive price, that x² − 49 factorises on sight, and that 30, 40, 50 is just 3, 4, 5 scaled up.

Its 33 stations follow Phase 4 of the refreshed New Zealand Curriculum and build the reasoning senior secondary maths depends on. It stands alone: no earlier AddVenture is required.

What it does

Clear features, without the clutter.

01

Reason through problems

Worked strategies help learners understand the steps behind each answer.

02

Practise with purpose

A story-led journey gives structure to regular maths practice.

03

Prepare for what comes next

Strengthen ideas used again in senior secondary maths.

04

Built for Years 9–10

The challenge level is aimed at New Zealand secondary learners, ages 13–15.

Availability

Use the official link.

Live buttons open the official store listing or project repository. Planned platforms are shown now so there is a clear place for future releases.

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