Reason through problems
Worked strategies help learners understand the steps behind each answer.
Maths strategies · Years 9–10
A strategy-led maths adventure for New Zealand secondary learners in Years 9–10.
Overview
AddVenture Secondary brings the series to Years 9–10, teaching the tactics that make a hard-looking problem easy: that GST is 3/23 of a GST-inclusive price, that x² − 49 factorises on sight, and that 30, 40, 50 is just 3, 4, 5 scaled up.
Its 33 stations follow Phase 4 of the refreshed New Zealand Curriculum and build the reasoning senior secondary maths depends on. It stands alone: no earlier AddVenture is required.
What it does
Worked strategies help learners understand the steps behind each answer.
A story-led journey gives structure to regular maths practice.
Strengthen ideas used again in senior secondary maths.
The challenge level is aimed at New Zealand secondary learners, ages 13–15.
Availability
Live buttons open the official store listing or project repository. Planned platforms are shown now so there is a clear place for future releases.
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